Applied AI Engineer, Technical Founder
I'm Dan.
I taught myself to code at 11, sparking a lifelong obsession that’s taken me from game development to full-stack systems and AI-native products.
While studying Computer Science at the University of Michigan, I launched over a dozen mobile apps — including games that surpassed 100,000 downloads — and collaborated with top mobile game studios like Voodoo and Lion Studios.
After college I created MintyBrain, an educational startup that aimed to make math visual, intuitive, and interactive for kids. We reached thousands of users, raised $1M in funding, and assembled a small team to bring it to life.
In 2022 it became clear that generative AI would reshape education more profoundly than what we were building. I reimagined the product as an AI-powered math tutor, solo-building agent frameworks, tool calling, prompting logic, a lesson scripting language, and a full AI toolchain in Unity/C#.
But after two more years of building, Unity’s ecosystem proved limiting, lacking support for modern LLM workflows. I was reinventing the stack while others leveraged emerging AI-native tools to accelerate.
I made the hard decision to wind the company down and refocus on where the future of AI is moving.
I'm now focused on building intelligent systems with Python — developing AI-native workflows, multi-step agents, and backend tools for applied reasoning and automation.
If you're building something ambitious, or think we should talk:
reach out here.